Well, some of that's correct; you can rip a turret off of its base by pressing RB to use it, then tapping B. If you head down the first ramp of the stairwell you'll come to a landing leading to the second ramp leading downwards. Use this machinegun to full effect in this fight. Headshots are important for most weapons, but with the sniper rifle, you really want to learn how to nab them, especially at long range. Clear the area out and move beyond the dam to reach a sniper's canyon. Eventually you'll come to an exterior area, and get a clue as to why the Elites are in the building. If you take any damage to your shield, it simply won't regenerate. If you have the gravity hammer, you should be able to wade through them without too many problems, but get in the habit of having the Arbiter take the brunt of the attacks, if possible. Individually they're not very difficult to defeat, but since they attack en masse they can dish out a lot of damage in a small amount of time. It can be fun, but it can also be really damn annoying. Try to pick up a pair of plasma rifles before leaving the landing pad; there are plenty of Jackals and Grunts in your path, and they're easy to take out with those weapons. Before charging in here, park your Warthog on top of the little ridge that leads to the area and hop out. Try firing it on high-priority targets like the slow-moving flag carrier or a Warthog that's loaded up with your enemies. This section of the game is very challenging on higher difficulties, so get ready to die a bunch. It's easy to tell when an enemy has gone invincible, since they glow bright white, but that doesn't make it any easier to survive. (Needlers work very well against the ranged forms, if you can find one.) Guilty Spark will fire his beam even though it will not penetrate through. Note that there are a lot of weapons near the Pelican here; if you don't have anything decent at range, nab a battle rifle. You'll eventually come to an elevator; you can find another Forerunner terminal by jumping across the gap beyond it. They won't be able to hit you with rockets, although some may home in on you if you get too close to the stream. To find it, head to the small bunker buildings along the cliff's edge and start walking towards the water, hugging the cliff. Downloaded: 886 times. Instead of getting them with the flamethrower, proceed slowly and use the carbine that you find on them from a distance, one by one if possible. Once you near the hangar bay the mission is completed. Use the above links or scroll down see all to the Xbox 360 cheats we have available for Halo 3. Earn 15,000 points in Campaign Scoring mode on the eighth mission. This is by far the most annoying of the forms, as the changelings are often impossible to hit with weaponry at this point, forcing you to switch to a ranged weapon to take them down. As you get closer, though, these mortars get progressively more deadly, since they can be fired at very close range and will impact pretty much instantly. When you've cleared the place out, you can return back to the entrance of the tunnel and try to snipe out the gunner on the turret inside to clear your passage. If you find yourself under fire from above, immediately backtrack to cover and start zooming in on the cliffs above you to find your adversary and shoot them. Leave quickly out into the area where the Flood attempted to attack; if you moved weapons and equipment around grab them before going onto a melted slope from the explosion. The rate of fire is also somewhat limited, so if you have the choice, you'll probably want to use a battle rifle instead of the carbine. It essentially makes their radars totally worthless for 15 or 20 seconds, which is handy if you're trying to sneak up on them. However, if you press and hold the trigger, you can charge the plasma pistol and fire a supercharged burst of energy. Watch out for snipers as you approach the motor pool. Enemies will still be able to pass through the barrier physically, though, which leads to some interesting possibilities. If not, grab a Ghost here. Feel free to drop your machinegun at any time to use your grenades and weapons, and keep in mind that there are a few Trip Mines around. Email email@example.com. Without any clear kind of direction, it's pretty easy to get lost if you're prone to that kind of thing, and HUD directions can be hard to come by. Just be careful, though, as they often will attack backwards over their heads in retaliation. These skulls are optional pickups, but they'll let you change the rules of the campaign the next time you play. The SMG is a close-range weapon that can be dual-wielded. There'll be plenty of Ghosts here, too, but don't worry; you've got plenty of rocket-wielding soldiers in your squad, so just keep moving and dodging fire, and eventually everything will die. This is one of nine skulls that will grant you achievement points for finding it. If neither vehicle is available, then you're probably screwed. In Halo 2, it was usually pretty easy to jack these vehicles, but the vehicle has been retrofitted with a forward-firing turret in H3, making it a much more deadly vehicle at all ranges. If you're playing on a low level of difficulty, you can nab one of the turrets and use those to pelt the enemies as they arrive, but on Heroic or above, you'll need to be a bit more cagey, since there'll be a lot of Brutes coming your way. This is the closest analog the Covenent forces have to a Warthog, and like that vehicle, won't be very useful to you as anything other than transportation unless you can find a friend to ride with you. If you must use the Brute shot, try to aim downwards at enemies below you to ensure that they have a better chance of taking splash damage from it. With that done, grab a beam rifle from the dispensary and try to aim down the tunnel here; you should be able to kill numerous Grunts, Jackals, and a Brute or two. When you activate cloaking, you'll have 20 seconds or so of near-invisibility. Look around the room; you should see some mushroom-like platforms scattered around the area. Obviously enough, this is only appropriate for levels where you can engage enemies in melee combat regularly. The path to the motor pool is overrun with the aforementioned Grunts and Jackals, and will also be populated with a number of plasma turrets. You can find your first battle rifle to the left of the exit from the cave just after starting this subsection of the level. Earn 50,000 points in Campaign Scoring mode on the sixth mission. When activated, this skull will cause you to return to the beginning of the mission when you die. It, like the plasma turrets, slows you down and suffers from a lot of recoil, but you'll still be able to chew through your foes without too much of a problem. The ship that Cortana is trapped in is overrun by Flood, including the small spores that act as infestors of dead bodies. Simply skip through them since Infection Forms cannot be splattered and trying to do so on the Carrier Forms will damage you and flip your vehicle over and waste precious time. Finish the seventh mission on any difficulty above Easy. Be sure you have plenty of ammo for your weapons before proceeding through; we used a needler and a battle rifle for the next fight. Drop down through the hole and start picking off enemies in the large room nearby, using the little chamber you dropped into for cover. Instead of dropping, though, edge verrrry slowly off the edge of the walkway. These Hunters will be a major thorn in your side here. One of the soldiers that was killed by the Phantom was manning a machinegun turret, which you can rip from its moorings and carry around for a free 200-round magazine. When it does reach the top, a wide and very powerful laser will shoot out, toasting anything in its path. When you kill the Monitor you will have those weapons lying outside if they are not buried in the snow. This will prevent all gunfire and projectiles (including grenades) from breaching the barrier. Go up the ramp and outside. Keep in mind that if you shoot out the gunner with a battle rifle, you can actually take over the Wraith by grabbing onto it and tapping the B button to kill the driver. You'll find a sniper rifle up there; use it to finish off any remaining Brutes in the area before heading down towards the buildings that they were firing at. After killing all of the Brutes, a Pelican will come for you. Head through the city, picking up more grenades and weapons. While it does plenty of damage at close range, it will still leave enemies standing an uncomfortably large portion of the time. More commonly, however, Jackals will appear with power shields in front of them and will fire on you from a narrow slit on the side, usually using a plasma pistol for the task. Doesn't do much in the campaign and as such doesn't appear to drop off of any enemies. You can tap the left trigger for a burst of speed, which is handy if an enemy is directly in front of you and you want to run them down. The Tilt Skull is located in this large room here, where Cortana starts gibbering at you, above the fray. Ignore them and keep driving through out of the building following the middle path. Watch out for these changelings in Hunter form; they're quite tough to take down with anything but an energy sword. It can be difficult to do, but you should have a checkpoint right as you started down the stairwell. Move past here to find a room stocked with explosive barrels. This is one of the first skulls you'll find in the game, as it comes after the first major firefight. Eventually you'll come to a door where a lot of workers are milling about; you'll face two Hunters after they enter. It doesn't seem to do as much damage as the homing missiles on the Hornet, but still, it'll help you out in those wild dogfights. Watch out for the Wraiths after you pass through the tunnel here; there are a couple of them, and they combine devastating artillery attacks with a nasty turret gunning attack if you get too close to them. Halo 3 Walkthrough & Strategy Guide (Oct 3, 2007) Finish the fight with our campaign guide. Sentinels will battle the Flood who mainly use Assault Rifles and Brute Spikers. Trip mines are lain down on the ground and remain there until an enemy steps on them. Just remember the old Quake rule: aim at their feet, not at their bodies. Nice Work, Now Let's Get the Hell Out of Here! The second is a bit further on; when you extend the bridge for the Scorpions, turn around and you'll see it. The flames stick around for a few seconds after hitting an enemy or the floor, so you also need to be wary of using it if you think you might be walking through the flames; they'll burn you just as well as your foes. Hop into a fresh Chopper (there should be yet another one near the turrets on the bridge upstairs) and follow Johnson down the nearby sandy corridor. When you get past the barricade, approach the tunnel and kill the remaining Brutes, and you'll end the mission. There are Battle Rifles and Shotguns, Assault Rifles and Rocket Launchers. That'll cause Johnson to spawn in a Pelican. They don't do much damage to you, but their lasers can impart some momentum to your vehicle, especially in midair. Although helpful, it doesn't help much against the Combat forms, and he can only assist you on one side. This'll be a one-shot kill on any moving target, and will also one-shot most vehicles excepting Wraiths or other high-armor targets; these move so slowly, however, that they'll be easy to shoot twice. Great for up-close damage, but the spread will make them difficult to use if you're firing on something across a room. If you're willing to take a risk, you can find the open door at the top of the steps leading away from the landing pad and follow it around to the control room, where you'll find some weapons and will be able to snipe at the Brutes. Beat them up as best as you can with the rocket launcher, but you might want to try and keep one alive by shooting out the turret gunners as people hop into it. When you push the fire button on the Spartan laser, nothing happens. The brutes will be tough to kill, so you may want to wind up sneaking down, tearing a turret off of its moorings, and using that to finish them off. The path beyond them leads to a hole that you can drop through; it'll also have a number of weapons littered about on it, including a gravity hammer and a few fully-charged plasma rifles. Hunters are also fairly rare, only appearing perhaps three times throughout the game. Every weapon you find off of dead enemies will have a greatly reduced amount of ammo. After passing through the caves, you'll come out to a large open area, where one of your troopers will call out sleeping enemies. With that done, finish the Brutes and flip the switch. You also need to start from the beginning of the level for them to appear; you can't start from a checkpoint or Rally Point if you want the skull to appear. If you can cause them to turn their backs to your fellow soldiers, then they'll be able to fire away at the weak spots. It can be difficult to reach them, but if you find the blue arc-shaped display screen in one corner of the room, you should be able to jump to them, then jump to the upper area of the room where the Skull is located. When you do, hug the right wall and follow it until you see it curve into a little passage on the right side. You'll have to abandon your vehicle to head inside. The last area has a middle path which is inaccessible through the front and contains a great number of Elite Combat Forms, all armed with Fuel Rod Guns and will shred the Sentinels there with ease. When you clear the tunnel, you can head into the tower. This fight will require preparation and a bit of luck to get past. You can help him, if you wish, but if you're just looking to survive, let him fire away while you jump across the chasm to find a carbine of your very own. And there are plenty of ranged units in the fleshy, multi-levelled corridor ahead. For the first wave, try to hit a few of them with the machinegun turret in one of the huts until your shields drop, then detach the turret and use it to kill the rest of the fools. Don't use the laser on the Wraith itself, though; it's more important to save your ammo for the next tough fight. That said, the Ghost is a fun vehicle when you can get in it, as it's quick to move and can deal good damage with its dual plasma cannons. Eventually you'll reach the frigate, and the end of the game. The mission begins with the player carrying over weapons and grenades from Cortana if the player started from that chapter. There are a wide variety of vehicles in Halo 3, from the small and quick to the slow and well-armed. This skull unlocks a cheat mode wherein every Grunt will die with an explosion of confetti when you hit it with a headshot. Against larger enemies, brute shot grenades can be useful to blast the armor off of Brutes, but it can be difficult to hit enemies at any decent range due to the slowness of the grenades in the air. Note that the weapons locker here has rocket launchers, if you care to obtain one. Every time it fires, it exposes its core. There's also a sniper rifle here, which can be used to kill the gunners in either of the Wraiths. We've actually had this cause the fight to shortcircuit and eliminate much of the fighting, bumping us directly to the sequence where the door is opened. IN GAME ACHIEVEMENTS Askar (10 Gamer points) - Score over 15,000 … There are a few more soldiers here, but you're all about to come under a severe amount of attack from the Brutes. Upstairs, you'll find more of the cloaked Brutes and friends. If you picked up the gravity hammer from the last fight with the Brutes, feel free to charge forward and use it on your foes, if you like. You'll need to wipe the floor with Guilty Spark. This isn't recommended on Heroic or Legendary as Carrier Forms get added into the mix. If this occurs, you may want to head along the docks until you can reach the building that's been built on them. You can kill most of the foes here with a plasma turret. Take down the choppers while keeping the large bunker here between you and the Scarab. This section of the game can be pretty frustrating if you don't act quickly. On Heroic or above, you can use the assault rifle to take out enemy Grunts, particularly when they're fleeing, grones, who have pretty low health amounts, and the smallest creatures in the Flood, but for anything else you'll probably want to find a battle rifle. When you're clear, wait for the enemy Phantoms to arrive, drop off their loads, and take off, then start heading down the river with your crew. Hornets are tough when they get the drop on opponents. Jackals are the regulars of the Covenent army, and usually arrive in one of two forms. About Halo 3 Game Guide & Walkthrough. She'll still yap in your head, but at least now she won't slow you down when she does so. It'll be difficult to proceed through here unless you have a long-distance weapon like a carbine or a battle rifle, so backtrack if you need to and find one. It's got a rapid-fire machine gun and homing missiles you can fire with the left trigger. This time, Combat Forms wander the incomplete building, allowing for splatter points if needed. If you can get close, a sticky grenade will work well. Your Elite and Marine teammates will do the same. If you find a Brute Shot, grab it as the melee attack proves helpful in close quarters. Time to destroy the Flood, hopefully once and for all. There'll be a Warthog waiting for you, but pause a moment, and a Scorpion will fall from a Pelican. In multiplayer, you can fire on vehicles that are stationary without too many problems (perhaps from a distance when you see an enemy about to enter them), or simply use the rocket launcher as an antipersonnel weapon. However, it fires in a much different manner. One weapon in particular is great at taking down Brutes: the needler. Be sure to kill them all before finding the exit on the lower level and moving down. These move very slowly, in an arcing manner, so you should be able to see them and dodge them when you're at a distance. Hunter: Resembling the Covenent Hunters, the changeling form is even slower and possesses no ranged attacks. Get the latest Halo 3 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). He has only one weak point, he can't land without crashing. It is the last level of the game, and it mirrors the final Halo Level, The Maw. The purebred Flood creatures (which change shape) can't be reanimated, and their bodies can't be destroyed, so don't bother trying this on them. When you ride the elevator up, a Brute chieftan and assorted squadlings will block your path to the control terminal. Escape the facility here, then hang an immediate right and climb the ice up to the ridge that towers over the facility. Splatter the Pure Forms for extra points and drive off before the building collapses. Ranged: In ranged form, a changeling will attach itself to a wall and shoot numerous spikes at you from a long range. Earn 50,000 points in Campaign Scoring mode on the seventh mission. As such, it's much more aggressive in form, and seems to be more heavily armored. Your progress up the hallway will trigger another zombie attack at some point; if you've found a bubble shield, then drop it, whip out an energy sword, and use that when your enemies get close. If you shoot one of these guys, they'll explode, which can lead to chain reactions when a bunch of them are clumped together, as they often will be. The reload times are fairly quick, besides, and you can carry around a ton of ammo, so this is a decent backup weapon, especially against Grunts. When you reach the door leading into the facility, you'll need to set up a defensive perimeter and defeat all of the Flood that comes your way. Flood units will often be the tougher shielded variants. You can ignore them, most likely, and simply run onward until you meet the Arbiter. You need to guide your Warthog over these as the panels blast upwards around you. Luckily for you, the Arbiter has no compunctions about using his energy sword when the going gets rough. When dropped, the regenerator will cause a large green cloud to appear in the area. When fired, the fuel rods quickly accelerate, but they're still somewhat slow and dodgeable while in the air. Throw it on the ramp that slopes upwards towards the door you walked in from and jump into it to (hopefully) reach the topmost platform. If you're fighting in extremely tight corridors, then this can be useful to finish off a foe after you drop his shields, but apart from that you probably won't want to bother with it. When you're ready to do so, drop down and begin proceeding along the valley area, but keep in mind that there are multiple snipers above you. Eventually you'll come into sight of the anti-air cannon itself. These Skulls can be tough to find, but are worth picking up for the crazy effects. Unlike the sniper rifle, it doesn't use ammo, so it requires no reloading, but it does have a finite number of shots in it (20 if you find a fully-charged weapon). It is not an insurmountable task, but requires careful progression. We'll update the guide as missing locations are pointed out to us. What you need to do here is jump through the rings in a certain order. 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